If you’re looking for the New Best Town Hall 8 Hybrid/Trophy TH8 Base Design Layout 2019 in Clash of Clans, then you have come to the right place. This base is one of the best and most popular bases for coc Town Hall 8. This Town Hall 8 coc base layout can be used for Farming loot/resources as well as for Trophy pushing. To know more about this TH8 best coc base, continue reading this post.
TH8 100% full service hard defence. 28 12+ Best TH8 Defense Base 2020 (New!) So, In this blog post we have come up with the best coc town hall th8 defense base with bomb tower 2019. You might be interested in exclusive town hall 8 bases.
BASE DESCRIPTION
This base has a lot of compartments which slows down opponents Giants and other troops as once they broke through a wall there’s another wall right after that, this will annoy the attack as the wall breaker artificial intelligence will never make Wall Breaker go straight into joints and they’ll always go for other compartments on the outside of the base which will ruin the raid for the attacker as his/her troops won’t be able to reach the core of the base. Even if opponent’s troops gets to the core of the base, those deadly teslas in the center will destroy them.
Since most of the time opponent’s troops can’t reach the core of the base. they will go towards to outside trash buildings like barracks, spell factory and other useless buildings, opponent most of the times will fail to make a proper funnel, our defensive buildings like archer tower, cannons and wizard tower will destroy opponents troops while they will just be destroying our base’s outer trash buildings, this will eventually lead to opponent getting less than a star with no loot.
The Defensive buildings on this base are evenly distributed which makes the base strong from all sides of the base. Air Defences are placed in the center of the base so that they can protect our base against balloon attacks. Mortars are also placed in such place so that they can cover pretty much the whole base and deal splash damage to enemy’s troops. Our most important defense buildings like wizard towers, mortars and air defenses are well protected in the center of the base which makes this base so strong. Hence this base can help you in Farming loot as well Trophies.
This base is Anti Giant Wizard, Anti BARCH, Anti Giant Healer. Since the Air Defenses in the base are placed in the center of the base, they are well protected to protect against air attacks like Balloon Rage, Mass Dragon, Dragons & Minions and Dragloon. The traps are placed in the right spots as well which counters attacks like Mass Hog, Pekka Wizard and Giant wizard attacks. It can also defend against as well which counters attacks like Mass Hog and Giant Wizard attacks. It can also defend against some newly upgraded Town hall 9 attackers with ease. So, overall in this base layout all the defensive buildings are well placed, hence, this base can easily defend against any Air attacking and Ground Attacking strategy.
BEST DEFENSIVE CLAN CASTLE TROOPS COMBINATIONS
Using clan castle troops for defending your base is highly recommended as they can put the attacker in trouble by distracting them. Even though the base alone is sufficient to stop most of the attacks used by Town Hall 8 attackers, using the clan castle can help a lot. At Town Hall 8 you can get Maximum of 25 housing space in your clan castle, here are some of my recommendations for CC troops combinations for defense at Town Hall 8 :-
Best Th8 Defense Bases
- 1 Witch + 3 Wizards + 1 Archers
- 1 Dragon + 1 Wizard + 1 Archer
- 1 Baby Dragon + 1 Witch + 3 Archers
- 1 Baby Dragon + 1 Valkyrie + 1 Wizard + 3 Archers
- 3 Valkyrie + 1 Archer
Since most people can’t get these troops from their clans, you can also use other troop combinations which are easily available like all wizards, all balloons or any other troop combination but i highly recommend you to have above mentioned troops for best defensive experience at Town Hall 7.
FEATURES OF THIS BASE
- Centered and well-protected Town hall
- Air Defenses are well protected
- Storages are well protected
- Perfect traps placement
- Dark Elixir Storage well protected
- Optimal for Farming and Trophy Pushing
- Mortars Covers the whole base
- Air Defenses cover the whole base.
- Deadly Tesla Farm in the center
COPY BASE
If you want to copy this base just click on the Copy Base Button, it will redirect you, from where you can easily copy this base design.
Hi Guys Hog Th8 War Attack 2019 today i am going to show you Hog Th8 War Attack 2019 | TH8 Hog Attack Strategy 2019 so we all know that TH8 is a great time to learn how to Mass Hog Attack th8. A mostly-hog army can 3 star nearly any TH8 with minimal army customization needed. This Mass Hog Attack th8 is to describe my standard TH8 hog army and how to use Hog Th8 War Attack.Important prerequisite: upgrade your hogs to level max Level so come and take alook at this guide Hog Th8 War Attack 2019
There are many slightly different mass-hog armies at TH8. This one is mine:
- 32 hogs + 5 max hogs in CC
- 5 wiz
- 10 arch, 6 barb, 2 minion
- 3 heal, 1 poison, 1 cc poison
The two major parts of the attack are the CC lure + kill, followed by the main hog attack.
Exactly how to best lure the CC will be base specific. For hard to lure CCs, I like to destroy one or more defenses with 3-6 hogs. When investing that many initially it’s a good idea to try to get some additional value, such as: can you destroy a defense that would mess up the later hog deployment?
Can you pretrigger a potential giant bomb or destroy a bomb tower? If it is a clean up attack, can you also trigger a skeleton trap with the lure?
In general, if a defense is exposed, 3 hogs is a safe number to destroy it and move past, luring the CC. It is very unusual in my experience for a TH8 CC to have a large number of small troops; the worst case scenario for this strategy would be a hard to lure CC with all archers.
Once the CC is out, use a single archer to pull it to some spot on the base that is out of the range of other defenses, like a corner hut. Important:
if there are none, then let that influence which defense(s) you destroy as part of the lure. All of the non-hog troops in the standard build above are for killing the CC;
however that said, try to save as many of them as you can for cleanup. Also, if possible, try to save one of your poison spells to kill enemy skeleton traps during the main hog attack. 10 arch, 6 barb, 2 minion and 5 wiz are intentionally overkill when it comes to killing the CC.
Try not to use more than 2 wiz. The minions are for attracting witches without attracting their skeletons, or for adding extra DPS to a CC pekka. (If there is a CC pekka, use the same barb drop method that you’d use for killing a dragon, and if you run out of little troops, use your BK to tank for yoru wiz.)
Once the CC is dead, it’s time for the main attack. However, let’s take a step back from that and talk about planning. You should know where you are going to do your main attack before the attack even starts.
You want to drop your BK in between surviving anti-CC units (ideally a couple of wiz) and the defenses so that it can tank; you want to drop your BK where it can go after a close to the edge enemy BK.
You want to start the deployment aiming at defenses that are distracted by the BK, so hopefully there is a spot where lots of them will be. You want to prioritize point defenses with hogs, because splash can be healed through.
Think about hog pathing. After the hogs destroy one defense, where will the next closest defense be? You want to avoid pathing over double giant bombs; use the CC hogs for that.
Coc Th8 Max
You want to avoid going over spring traps, so if there is a likely spot for one, try hitting defenses on both sides of it simultaneously. You do want hogs to converge into one or more groups after the first wave, because groups are easier to heal and will take down defenses faster.
Think about where these groups will form and plan to put a heal spell there.
If the enemy BK is too far interior to be taken out by your BK, try to plan the attack so that the hogs are near him when they destroy the last defense, so that they turn and destroy him before he has a chance to whittle them down bit by bit.
So: you have destroyed the CC and placed your BK in front of a couple of wiz that survived. Edge defenses and the enemy BK have started hitting your BK. Don’t forget to use your BK ability! Deploy 4-5 hogs against each of the edge defenses that are shooting at your BK, and then proceed in a circle around the base, doing 4-5 hogs on each defense until you’re out of hogs. Ideally the edge defenses will all go down at about the same time and the hogs will move inwards.
You’ve preplanned where your first one or two heals will go, and so don’t have to think much about that. Save the last heal for the hogs that are approaching the last cluster of defenses.
Coc Th8 Defense Base 2019 Anti
Heal where the hogs are going, not where they currently are. If skeleton traps pop up, use your second poison on them.
As the attack progresses, there will be some junk buildings that are no longer covered by defenses. Drop a wiz or two to take care of these, and to start the cleanup process.
At TH8 there is usually plenty of time for cleanup, but you never know if a misstep will leave you with only a couple of hogs for cleanup so best to be safe and start early. Use extra archers to take care of corner huts etc. at this time as well.
After an attack, watch the replay to see what you might have done differently. Did anything not go how you expected? Even if you 3 star, there are often things you can learn that will improve your future attacks.
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